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''Challenge ProMode Arena'' (''CPMA'', formerly ''Challenge ProMode'' (), unofficially ''Promode'') is a freeware modification for id Software's first-person shooter computer game ''Quake III Arena'' (''Q3A''). ''CPMA'' includes modified gameplays that feature air-control, rebalanced weapons, instant weapon switching and additional jumping techniques. It also supports the unmodified vanilla ''Quake III'' (VQ3) physics, multi-view GameTV and demos, enhanced bots artificial intelligence, new maps, highly customisable HUD and many other features. ''Challenge ProMode Arena'' has become the standard competitive mod for ''Q3A'' since the Cyberathlete Professional League announced ''CPMA'' as its competition mod of choice. The mod has its own division in Cyberathlete Amateur League, is used in Electronic Sports World Cup,〔 〕 and has its own competitions and leagues. ''Promode'' physics have been implemented in other ''Q3A'' notable modifications—''DeFRaG'' (''DF'') and ''Orange Smoothie Productions'' (''OSP''). ''Quake Live'' introduced ''Promode Quake Live'' (''PQL'') physics and ruleset which is similar to ''CPMA''. ==Development== The ''Challenge ProMode'' project was created by Richard "Hoony" Sandlant in May 1999, following the release of ''Q3Test'', the beta version of ''Quake III Arena''. Its goals were to make a more exciting and challenging game in the hope that this would help advance ''Q3A'' as a professional sport. John Carmack, lead programmer of ''Q3A'', suggested a more challenging version of the game might be better for professional gamers: Before the design team began their work the ''CPM'' team asked the community to brainstorm a list of possible changes. The designers used these suggestions in a process of tweaking and testing to develop the ''Challenge ProMode'' gameplay. Two public beta versions were then released for feedback and input from the community. On August 28, 2000 the final version, 1.0, was released which was followed in December 2000 by the project changing its name to ''Challenge ProMode Arena'' to reflected the added multi-arena capability as Kevin "arQon" Blenkinsopp became the lead programmer. The last official CPMA version, 1.48, was released in July 27, 2007. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Challenge ProMode Arena」の詳細全文を読む スポンサード リンク
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